Simple Button in HTML5 canvas

I am new to Javascript and i am in the process of making a project web based (HTML) With my basic knowledge i have managed to create a form and drawn a rectangle on it.

I would now like to be able to click the rectangle , using it like a button but I cannot seem to find any tutorials or answers that can help me.

This is the code for my rectangle :

function Playbutton(top, left, width, height, lWidth, fillColor, lineColor) {
    context.rect(250, 350, 200, 100); 
    context.fillStyle = '#FFFFFF'; 
    context.fillStyle = 'rgba(225,225,225,0.5)';
    context.lineWidth = 2;
    context.strokeStyle = '#000000'; 
    context.font = '40pt Kremlin Pro Web';
    context.fillStyle = '#000000';
    context.fillText('Start', 345, 415);

I am aware that you need to find the x,y coordinates and mouse position in order to click in the area of the rectangle. But i'm really stuck at this point. It maybe really simple and logic, but we have all had to go past this stage.


You were thinking in the right direction.
You can solve this multiple ways like using html button suggested in the comments.

But if you do need to handle click events inside your canvas you can do something like this:

Add a click handler to the canvas and when the mouse pointer is inside your bounding rectangle you can fire your click function:

//Function to get the mouse position
function getMousePos(canvas, event) {
    var rect = canvas.getBoundingClientRect();
    return {
        x: event.clientX - rect.left,
        y: event.clientY -
//Function to check whether a point is inside a rectangle
function isInside(pos, rect){
    return pos.x > rect.x && pos.x < rect.x+rect.width && pos.y < rect.y+rect.height && pos.y > rect.y

var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
//The rectangle should have x,y,width,height properties
var rect = {
//Binding the click event on the canvas
canvas.addEventListener('click', function(evt) {
    var mousePos = getMousePos(canvas, evt);

    if (isInside(mousePos,rect)) {
        alert('clicked inside rect');
        alert('clicked outside rect');
}, false);