Image Stretch in Unity when using for Sniper Zoom?

I am trying to making a sniper zoom using unity. When user zooms i want to show Sniper Scope image. I simple plac...

vuforia image targets not recognized?

I'm using vuforia with hololens on unity 2017.4.3f1 I've tried the sample ImageTarget_Astronaut and it works fine. ...

Unity — 2d platformer sprite animation in different position?

I'm trying to make a simple 2D platformer game. So I got the walking and idle animations working for my sprite, but ...

How to add Text to Speech to Unity project??

I am looking for System.speech to work in unity? Is there any way how to include this DLL in unity and MonoDevelop? ...

Connecting Unity3d with Node.js?

I am trying to use socket.io to connect my unity3d program with node.js server. Using the UnitySocketIO, I succeede...

what is the difference between Update & FixedUpdate in Unity??

What is the difference between the Update and FixedUpdate methods, and when should these methods be used? ...

How to stop an audio when PlayOneShot is used?

So currently I have an audio clip that is 8 seconds long. However I want to be able to stop it from playing when spe...

How to find child of a GameObject or the script attached to child GameObject via script?

I know this is a bit of a stupid question, but how would I reference the child (a cube) of a game object via script(...

How to pass data between scenes in Unity?

How can I pass score value from one scene to another? I've tried the following: Scene one: void Start () { sc...

Unity3d How to detect taps on android??

Currently I am struggling to work out how to create a simple bit of code that will tell me if a tap has happened, al...

Unity Scripts edited in Visual studio don't provide autocomplete?

When I want to edit C# Unity scripts, they open in Visual Studio. It is supposed to provide auto complete for all Un...

Serialize and Deserialize Json and Json Array in Unity?

I have a list of items send from a PHP file to unity using WWW. The WWW.text looks like: [ { "playerId...

Unity - IEnumerator's yield return null?

I'm currently trying to understand IEnumerator & Coroutine within the context of Unity and am not too confident ...